Wednesday, April 30, 2008

Tribal Wars free browser game review


Tribal wars is a free, real time strategy game that you play from your browser. It feels a bit like single-race WarCraft 2, adapted to play in your browser and running about 100 times slower. Tribal wars (hereafter TW) is completely free, but has a premium mode which makes the game interface easier to use once you become a more powerful player. The game is quite popular, with over 500k players, spread across 15 different servers, each with slightly different rules.

The mechanics of the game are based around villages on a map. You start out with one village, which can produce troops, generate and store resources, etc. You can upgrade the village in lots of ways, and there is also a simple tech tree for your troops, at least on some servers. While there is some strategy in what upgrades you pursue, esp. at first, in the end you'll want most of them. One key aspect of the game is that everything takes time, from upgrading, to building troops, to sending the troops to other villages . Early upgrades take 30 minutes. Later, an upgrade can take 12 or more hours. Nearby villages can be reached by your troops in an hour, but soon you'll be attacking villages that are 5 hours away, and eventually you'll send your troops on attacks that take more than a day to reach their destination. This means that you'll never have a marathon 5-hour session of TW. At most, you'll log in for an hour at a time to upgrade you village, build up some troops, and launch a new attack. But, you'll need to log back in again later that day to keep things on track. Generally, 3 logins a day is sufficient. You can start to see how this game can be time consuming, and not so friendly to going on vacation. Luckily, there's a way to have another player in the game "account-sit", which means they can temporarily play as you, but don't need your password to login.

The other major aspect of the game is the tribes. While you can play alone, you won't survive long. You'll need to join a tribe, which I suggest you do early on, as it's a good place to ask for advice. Your tribe is made up of other players in the game, which you can email using the in-game mail system, or chat with using the in-game forum. The forum gets a lot of use, for planning attacks and co-ordinating on-going attacks. There's the potential for a lot of diplomacy in this game, as the only way you grow, more or less, is by taking over other people's villages. The art of it all is selecting villages you can take over with minimal risk to yourself and your tribe, and likewise, preventing other tribes from attacking you. Generally lots of alliances, and other loose agreements are made between tribes, and this aspect is as important as growing your army. While the game is most certainly PvP, it's important to note that there are protections that prevent new players from being wiped out, and really strong players from killing really weak players. The art of growing your empire in this game is selecting opponents who are weaker than you, but not too weak, and have a puny tribe.

Graphically, the game is good enough - not spartan, but definitely not flashy. If it weren't for the real-time aspects of the game, I would say it's a lot like playing a board-game with 30 other people (since the world is so large, you don't tend to interact with players that are more than 2 days away from you, in terms of time it would take to send an army).

Finally, I would like to stress that the focus of the game changes a bit as you play it, and your empire grows. The changing focus helps keep the game fresh, at least for a while.

I played the game for about 6 months, during which it went through about 3 distinct phases. At first, during the first 2 months, I spent all my time growing my one village, learning about the upgrades, and farming (sending attacks to NPC villages which do not fight back, but which produce resources that you can steal). New villages are started at the edge of the map, which slowly grows as more players are added. Thus, at first you are surrounded by players who are all the same strength as you, and all very weak.

Sometime in my second month I was able to take over my first village from another player, but the dynamic didn't change much. Once I had about 4 villages, however, I was able to start using them together to make it much easier to take more villages. This does change the strategy a bit. There were still lots of easy targets, because most of the players around me still didn't have strong tribes to defend them.

After another 2 months or so, however, every village/player was a member of a tribe, some much larger than mine, and some a bit smaller. At this point, the diplomacy aspect of the game became really key, because you need the other members of the tribe to help you gang up on the tribe you want to attack next. You can no-longer go it alone. I think this was the most fun part of the game. Around this time, it became more or less impossible to play for free, because you really need the premium features that make it easier to manage all those villages. Premium costs about $5 a month.

Note that I say was. After about 6 months I found the game was starting to lose its appeal. It got a bit tiresome to manage all 30 villages. I was spending about 2 hours a day on the game, and a lot of that time felt like work: logging in to build troops, upgrade my new villages, etc. Not so much of the time was spent on the strategy of deciding who to attack, and which alliances to strengthen.

I decided to quit playing at that point, though I don't regret the time I put into the game up till then.